View Issue Details
| Category | |||||
|---|---|---|---|---|---|
| SSPBT:本体(SSP) | |||||
| Severity | minor | Reproducibility | always | ||
| Status | closed | ||||
| Fixed in Version | 2.5 (リリース) | ||||
| Summary | 0000470: New overlaymultiply method ignores partial transparency | ||||
| Description | I think this new method is fantastic, and will be very useful for things like shading layers on top of dressups. I am having a problem with it though: It seems that partially transparent pixels are being treated as fully opaque. So everything has a harsh pixel border, when I need it to have smooth, antialiased borders, exactly as I have drawn them. overlayfast doesn't seem to have this issue at all, so I am guessing that this is not how it's intended to work. | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
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It has occured to me that pictures might be helpful lol. Here's the surface I was using to test, and how it is applied with overlaymultiple. |
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2.5.92 |
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I updated SSP and I'm not noticing any difference? My test looks exactly the same as before. |
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2.5.93 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-04-21 14:10 | guest | New Issue | |
| 2022-04-22 14:32 | guest | Note Added: 0001203 | |
| 2022-04-22 14:32 | guest | File Added: surface100002.png | |
| 2022-04-22 14:32 | guest | File Added: image.png | |
| 2022-04-24 21:04 | ponapalt | Assigned To | => ponapalt |
| 2022-04-24 21:04 | ponapalt | Status | new => closed |
| 2022-04-24 21:04 | ponapalt | Resolution | open => fixed |
| 2022-04-24 21:04 | ponapalt | Fixed in Version | => 2.5 (リリース) |
| 2022-04-24 21:04 | ponapalt | Note Added: 0001204 | |
| 2022-04-25 03:34 | guest | Status | closed => feedback |
| 2022-04-25 03:34 | guest | Resolution | fixed => reopened |
| 2022-04-25 03:34 | guest | Note Added: 0001205 | |
| 2022-04-30 19:46 | ponapalt | Status | feedback => closed |
| 2022-04-30 19:46 | ponapalt | Note Added: 0001211 |