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Category
SSPBT:本体(SSP)
SeverityminorReproducibilityalways 
Status assigned 
Fixed in Version2.7 (リリース) 
Summary0000693: shared-index option does not work for bind animations
DescriptionI have some dressups that use "bind+random,20" to create an idle animation when the dressup is used. I tried to use the shared-index option with them, to prevent the idle animations from being interrupted while the user is operating the ghost's menu, but it doesn't seem to work.

If I change "bind+random,20" to just "random,20", then shared index works as expected.
(I don't know if it's relevant, but these idle animations are added with addid instead of being chosen directly.)

I'll attach gifs of the behavior with it set to each interval type. The animation code is the following:
//Idle
animation3000100.interval,bind+random,20
animation3000100.pattern0, replace,3000100,0,0,0
animation3000100.pattern1, replace,3000101,65,0,0
animation3000100.pattern2, replace,3000102,65,0,0
animation3000100.pattern3, replace,3000103,65,0,0
animation3000100.pattern4, replace,3000104,65,0,0
animation3000100.pattern5, replace,3000105,65,0,0
animation3000100.pattern6, replace,3000106,65,0,0
animation3000100.pattern7, replace,3000107,65,0,0
animation3000100.pattern8, replace,3000108,65,0,0
animation3000100.pattern9, replace,3000109,65,0,0
animation3000100.pattern10,replace,3000110,65,0,0
animation3000100.pattern11,replace,3000111,65,0,0
animation3000100.pattern12,replace,3000112,65,0,0
animation3000100.pattern13,replace, -1,65,0,0
animation3000100.option,shared-index

(Found in this ghost: https://github.com/Zichqec/ye_olde_cursed_tower/releases/tag/v1.0.0 )

Confirmed in the following versions:
SSP/2.6.98 (20250429-20; Windows NT 10.0.19045)
SSP/2.7.00 RC3 (20250703-8; Windows NT 10.0.19045)
TagsNo tags attached.
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Attached Files
bind_random.gif (407,102 bytes)
random.gif (575,412 bytes)

Activities

ponapalt

2025-07-27 10:42

administrator   ~0001590

2.7 RC4

guest

2025-07-29 22:36

reporter   ~0001592

The behavior has changed, but is still not correct. I'll add a gif of the new behavior.

It seems that when the surface is called again, the animation halts, and then the next time that the animation occurs randomly it starts again from the point where it had stopped. This has the effect of making the animation cut off when the surface changes, and then appear to jump to the middle of the animation several seconds later.

(I confirmed this new behavior on both Windows 10 and 11, as before.)

guest

2025-07-29 22:37

reporter   ~0001593

25-7-29_02.gif (113,168 bytes)   
25-7-29_02.gif (113,168 bytes)   

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Issue History

Date Modified Username Field Change
2025-07-03 17:41 guest New Issue
2025-07-03 17:41 guest File Added: bind_random.gif
2025-07-03 17:41 guest File Added: random.gif
2025-07-07 14:09 ponapalt Assigned To => ponapalt
2025-07-07 14:09 ponapalt Status new => assigned
2025-07-07 14:09 ponapalt Status assigned => confirmed
2025-07-07 14:09 ponapalt Fixed in Version => 2.7 (リリース)
2025-07-27 10:42 ponapalt Status confirmed => closed
2025-07-27 10:42 ponapalt Resolution open => fixed
2025-07-27 10:42 ponapalt Note Added: 0001590
2025-07-29 22:36 guest Status closed => feedback
2025-07-29 22:36 guest Resolution fixed => reopened
2025-07-29 22:36 guest Note Added: 0001592
2025-07-29 22:37 guest Note Added: 0001593
2025-07-29 22:37 guest File Added: 25-7-29_02.gif
2025-07-29 22:37 guest Status feedback => assigned