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|0000506: Odd behavior of overlayfast when nested in dressups
|I've been trying to make some complicated shells recently, using dressups nested inside of other dressups. However, I have been encountering an odd problem.
What I have been trying to do is use overlayfast to apply colors to dressup parts that can be a variety of shapes/opacities. So, I set up surfaces for each shape, and use overlayfast to apply each color as a dressup. This works fine if I look at the individual surfaces for each shape in surface test, but if I use surface 0, where the shapes are applied as dressups, all I will see is the full block of color, as though it were using regular overlay.
I made a simplified shell to demonstrate part of this problem. I think there may be more to it than what I have shown here, but I'm having a lot of trouble figuring out the details.
Windows NT 10.0.19043
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overlayfast_problem.nar (10,983 bytes)
|File Added: overlayfast_problem.nar
|duplicate of 0000091
|has duplicate 0000091