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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>https://bts.shillest.net/</docs><link>https://bts.shillest.net/</link><description><![CDATA[Bug Tracking System for SSP - Issues]]></description><title>Bug Tracking System for SSP - Issues</title><image><title>Bug Tracking System for SSP - Issues</title><url>https://bts.shillest.net/images/mantis_logo.png</url><link>https://bts.shillest.net/</link><description><![CDATA[Bug Tracking System for SSP - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0000752: "Open target directory" button in surface dumper</title><author></author><link>https://bts.shillest.net/view.php?id=752</link><description><![CDATA[When using the surface dumper, I often wish I could click a button to open the target directory that surfaces will be dumped to. It would save a bit of time navigating to the directory that I use for this purpose.&lt;br /&gt;
&lt;br /&gt;
Alternatively, I imagine a tick box could be used that opens the target directory when the operation is complete. However, I think a tick box has the potential to become annoying if you use the surface dumper multiple times in a row, unless SSP can detect that the target directory is already open.]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sun, 01 Mar 2026 01:01:48 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=752</guid><comments>https://bts.shillest.net/view.php?id=752#bugnotes</comments></item><item><title>0000155: Ghosts sometimes stop appearing on top when clicking to another window</title><author></author><link>https://bts.shillest.net/view.php?id=155</link><description><![CDATA[Despite having the option set for ghosts to stay on top of my windows, sometimes they still end up behind them when I click to another window. Whenever this happens, I've noticed that it's every ghost I have open at once, not just one of them. When a ghost (or its tray icon) is clicked, it'll stay on top again, but only that individual ghost. Each ghost must be clicked to get them all back on top again.&lt;br /&gt;
&lt;br /&gt;
I haven't noticed any sort of pattern, I'm not sure why this happens or what causes it. I'm on Windows 10, and this seems to happen when I'm browsing around my computer normally, not doing anything particularly intense.]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sat, 21 Feb 2026 05:40:40 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=155</guid><comments>https://bts.shillest.net/view.php?id=155#bugnotes</comments></item><item><title>0000712: 「となりの羽山さん」の演出が一部機能していない</title><author></author><link>https://bts.shillest.net/view.php?id=712</link><description><![CDATA[「となりの羽山さん」でお花見や紅葉狩り等のイベントで花や葉が舞う演出があるのですが、それらが機能しません。&lt;br /&gt;
花火や月なども表示されていません。]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sun, 28 Sep 2025 21:06:15 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=712</guid><comments>https://bts.shillest.net/view.php?id=712#bugnotes</comments></item><item><title>0000630: シェルの拡大縮小アルゴリズムについて</title><author></author><link>https://bts.shillest.net/view.php?id=630</link><description><![CDATA[SSPに搭載されているシェルの拡大縮小機能でオプションとして&lt;br /&gt;
より高品質なアルゴリズムを選択できるようにしてほしいです。&lt;br /&gt;
現状だと補完をかけても目に見えて画質が落ちてしまうので&lt;br /&gt;
近年進歩しているリアルタイムの超解像技術等を取り入れて&lt;br /&gt;
いただけると大変ありがたいです。&lt;br /&gt;
&lt;br /&gt;
今後モニタの解像度が4K、8Kと上がるにつれて必要性が高まる&lt;br /&gt;
機能だと思いますので何卒ご検討をよろしくお願いいたします。]]></description><category>SSPBT：本体(SSP)</category><pubDate>Mon, 25 Aug 2025 07:55:42 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=630</guid><comments>https://bts.shillest.net/view.php?id=630#bugnotes</comments></item><item><title>0000709: ゴーストが自由にいじれるスケジュール領域</title><author></author><link>https://bts.shillest.net/view.php?id=709</link><description><![CDATA[ゴーストが自由にいじれるスケジュール保存領域を作る&lt;br /&gt;
&lt;br /&gt;
最低限必要なもの&lt;br /&gt;
&lt;br /&gt;
・ゴーストからの登録用SakuraScript仕様&lt;br /&gt;
・ゴーストへ特定日のスケジュールデータを直接流す仕様]]></description><category>SSPBT：本体(SSP)</category><pubDate>Mon, 25 Aug 2025 07:39:26 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=709</guid><comments>https://bts.shillest.net/view.php?id=709#bugnotes</comments></item><item><title>0000655: Outlookのメールチェックが出来ない</title><author></author><link>https://bts.shillest.net/view.php?id=655</link><description><![CDATA[2024年9月16日以降、Outlookの認証方法が変更になったようで&lt;br /&gt;
SSPでメールチェックをするとkickになってしまうようです。&lt;br /&gt;
&lt;br /&gt;
SSP/2.6.84&lt;br /&gt;
Windows 10 64bit 22H2&lt;br /&gt;
Emily/Phase4.5]]></description><category>SSPBT：本体(SSP)</category><pubDate>Mon, 18 Aug 2025 16:16:03 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=655</guid><comments>https://bts.shillest.net/view.php?id=655#bugnotes</comments></item><item><title>0000618: sstp expansion</title><author></author><link>https://bts.shillest.net/view.php?id=618</link><description><![CDATA[Desired sstp extension:&lt;br /&gt;
Get version number of ssp via jsstp&lt;br /&gt;
Get list of installed ghost|shell|plugin|balloon|others via jsstp&lt;br /&gt;
Allow jsstp to perform update **check** statements (e.g. \![update,platform])&lt;br /&gt;
Allow jsstp request to start ghost]]></description><category>SSPBT：本体(SSP)</category><pubDate>Thu, 04 Jul 2024 05:46:01 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=618</guid><comments>https://bts.shillest.net/view.php?id=618#bugnotes</comments></item><item><title>0000617: Calling functions with %() doesn't seem to be working</title><author></author><link>https://bts.shillest.net/view.php?id=617</link><description><![CDATA[SSP/2.6.52 (20231121-3; Windows NT 10.0.19045)&lt;br /&gt;
Tested with ghosts using YAYA Tc571-6&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
```&lt;br /&gt;
OnMenuTestA : all&lt;br /&gt;
{&lt;br /&gt;
	&quot;\C\![lock,balloonrepaint]\c&quot;&lt;br /&gt;
	&quot;\_q\b[0]&quot;&lt;br /&gt;
	&quot;\![*]\q[OnMenuTestB,OnMenuTestB]&quot;&lt;br /&gt;
	&quot;\![unlock,balloonrepaint]&quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
OnMenuTestB : all&lt;br /&gt;
{&lt;br /&gt;
	&quot;\C\![lock,balloonrepaint]\c&quot;&lt;br /&gt;
	&quot;\_q\b[2]&quot;&lt;br /&gt;
	&quot;\![*]\q[OnMenuTestA,OnMenuTestA]&quot;&lt;br /&gt;
	&quot;\![unlock,balloonrepaint]&quot;&lt;br /&gt;
}&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
The following code is in OnTranslate:&lt;br /&gt;
```&lt;br /&gt;
OnTranslate&lt;br /&gt;
{&lt;br /&gt;
	_talk = reference0&lt;br /&gt;
	&lt;br /&gt;
	if reference1 == &quot;&quot; &amp;&amp; reference2 == &quot;&quot; //If this is from the input box&lt;br /&gt;
	{ //send input box : no event (ref2) , no special flag (ref1)&lt;br /&gt;
		_talk = EVAL('&quot;' + REPLACE(_talk,'&quot;','&quot;&quot;') + '&quot;')&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	TOSTR(_talk)&lt;br /&gt;
}&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
Using `\![raise,OnMenuTestA]` in script input will open the menu normally, but using `%(OnMenuTestA)` in script input will not. In previous versions of SSP, %() used to work.&lt;br /&gt;
The script is appearing in script log normally, and if executed from script log (or if the resulting script is pasted into script input) it will run fine. But otherwise, the tags will not execute. Sometimes I have seen the balloon briefly flicker into existence, but then it disappears again.]]></description><category>SSPBT：本体(SSP)</category><pubDate>Mon, 25 Dec 2023 13:29:18 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=617</guid><comments>https://bts.shillest.net/view.php?id=617#bugnotes</comments></item><item><title>0000616: ゴーストやプラグインにおけるOnOtherGhostTalkイベントでNoContentなイベントも補足できるようにしてほしい</title><author></author><link>https://bts.shillest.net/view.php?id=616</link><description><![CDATA[伺かプラグインを開発しているのですが、プラグインに他ゴーストのOnBalloonClose/OnBalloonBreakをトリガーにした処理を実装したいと思っています。&lt;br /&gt;
ゴースト側がスクリプトを返すかに関係なく処理を行いたいのですが、現在の仕様ではOnOtherGhostTalkが発火するのは対象イベントで何らかのスクリプトが返される場合のみであると感じました（OnOtherGhostTalkという役割上それが正しいとは思います）。&lt;br /&gt;
この予想が正しいのであれば、他ゴーストでスクリプトの返らない(204 No Content)イベントもOnOtherGhostTalkで通知されるような何らかの方法が欲しいです。&lt;br /&gt;
以上、ご検討のほどよろしくお願いいたします。]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sun, 24 Dec 2023 20:01:02 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=616</guid><comments>https://bts.shillest.net/view.php?id=616#bugnotes</comments></item><item><title>0000598: New z-order options</title><author></author><link>https://bts.shillest.net/view.php?id=598</link><description><![CDATA[When working with ghosts that have a large number of characters, sometimes it would be ideal for a single character to always be in the back, or always be in the front. With the current z-order settings, this does not work, or would be too taxing, as it may be necessary to specify the z-order for dozens of characters at once.&lt;br /&gt;
&lt;br /&gt;
Would it be possible to add a new z-order option to specify that a single character should be in the back, or in the front? Something like...&lt;br /&gt;
&lt;br /&gt;
seriko.zorderex,0,front&lt;br /&gt;
or&lt;br /&gt;
seriko.zorder0,back&lt;br /&gt;
&lt;br /&gt;
In the case of this ghost, the sakura character would benefit from being always in the back, with typically 10 other characters in front of it: &lt;a href=&quot;https://github.com/Zichqec/gallery_512/releases/latest/&quot; rel=&quot;noopener,nofollow&quot;&gt;https://github.com/Zichqec/gallery_512/releases/latest/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This ghost would also benefit from such a thing, except in this case, the sakura character would be layered in front of the other characters: &lt;a href=&quot;https://github.com/Okuajub/pcPets/blob/main/Ukagakas/Nanika%20Atsume/Nanika_Atsume_1.0.0.nar&quot; rel=&quot;noopener,nofollow&quot;&gt;https://github.com/Okuajub/pcPets/blob/main/Ukagakas/Nanika%20Atsume/Nanika_Atsume_1.0.0.nar&lt;/a&gt;]]></description><category>SSPBT：本体(SSP)</category><pubDate>Tue, 23 May 2023 13:18:40 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=598</guid><comments>https://bts.shillest.net/view.php?id=598#bugnotes</comments></item><item><title>0000361: x-ukagaka-linkで起動するゴーストを指定したい</title><author></author><link>https://bts.shillest.net/view.php?id=361</link><description><![CDATA[SSPが起動していない時、x-ukagaka-linkはSSPを起動するようになっていますが、&lt;br /&gt;
ghostを指定しても起動時のゴーストを指定できるわけではなく、&lt;br /&gt;
起動するゴーストが一致しないとinfo指定が無意味になってしまいます。&lt;br /&gt;
SSPが起動していない場合はゴーストを指定して起動したり、&lt;br /&gt;
SSPが既に起動している場合は指定したゴーストを追加呼び出ししたりするオプションが欲しいです。]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sun, 12 Mar 2023 18:11:23 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=361</guid><comments>https://bts.shillest.net/view.php?id=361#bugnotes</comments></item><item><title>0000582: Whitelist mode for delete.txt</title><author></author><link>https://bts.shillest.net/view.php?id=582</link><description><![CDATA[Source from message: &lt;a href=&quot;https://ukadon.shillest.net/@steve02081504/109979520300505431&quot; rel=&quot;noopener&quot;&gt;https://ukadon.shillest.net/@steve02081504/109979520300505431&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
As ghost continues to change in development, the result of trying to accommodate upgrades will be that delete.txt keeps getting bigger.&lt;br /&gt;
If ghost goes through several iterations of huge changes, the size of delete.txt will be ugly and difficult to maintain.&lt;br /&gt;
e.g. &lt;a href=&quot;https://github.com/Taromati2/stable-mirror/blob/master/Taromati2/delete0.txt&quot; rel=&quot;noopener,nofollow&quot;&gt;https://github.com/Taromati2/stable-mirror/blob/master/Taromati2/delete0.txt&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The difficulties encountered during ghost development would be much less if we introduced another way of removing redundant files: create a whitelist file in the ghost directory indicating which files or directories should not be deleted, and together with the contents of the files provided in updates.txt, construct a &quot;files that should not be deleted after update&quot; list and then iterate through the files under ghost to delete the rest.&lt;br /&gt;
This is slow, but the ghost developer can delete and modify the file structure at will without having to maintain delete.txt, so I thought it might be nice]]></description><category>SSPBT：本体(SSP)</category><pubDate>Tue, 07 Mar 2023 13:20:30 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=582</guid><comments>https://bts.shillest.net/view.php?id=582#bugnotes</comments></item><item><title>0000575: Vertical Menu Spacing option makes text unreadable when set to higher numbers</title><author></author><link>https://bts.shillest.net/view.php?id=575</link><description><![CDATA[I think this option is probably not working as intended. Increasing the vertical menu spacing simply pushes the text outside of the readable area, rather than making the options larger. Though I do notice, in *some* submenus (but not all), it appears to be working as intended. Also, hovering over the options reveals the rest of the text awkwardly, as can be seen in the second screenshot.]]></description><category>SSPBT：本体(SSP)</category><pubDate>Wed, 01 Mar 2023 20:04:15 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=575</guid><comments>https://bts.shillest.net/view.php?id=575#bugnotes</comments></item><item><title>0000418: Some suggestions for icon animation</title><author></author><link>https://bts.shillest.net/view.php?id=418</link><description><![CDATA[I tried to add the wink in the icon animation to my ghost!&lt;br /&gt;
&lt;a href=&quot;https://github.com/Taromati2/ghost/commit/6383192acff890161bf1525a4a7674aeb283b3bd&quot; rel=&quot;noopener,nofollow&quot;&gt;https://github.com/Taromati2/ghost/commit/6383192acff890161bf1525a4a7674aeb283b3bd&lt;/a&gt;&lt;br /&gt;
Overall the feature is perfect, there are just some small details that need to be optimized&lt;br /&gt;
1.&lt;br /&gt;
As you can see, my &quot;random mechanism&quot; has a one in four chance of executing an animation every second, but in testing this has resulted in OnSurfaceRestore no longer being triggered, and I'm thinking of either making the icon animation not affect the OnSurfaceRestore countdown, or adding native random support as with shell animations&lt;br /&gt;
2.&lt;br /&gt;
This is not very important, but it would probably be better to script the icon animation in text: in the wink animation I only used one new clip (the overframe with the eyes open and closed), but I needed to repeat these frames 4 times to represent the animation sequence, haha, and the result was that the blink animation took up 1mb of space&lt;br /&gt;
&lt;br /&gt;
That's all, thanks for the update to make the icon animation easier to implement!]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sun, 19 Feb 2023 21:55:15 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=418</guid><comments>https://bts.shillest.net/view.php?id=418#bugnotes</comments></item><item><title>0000548: Extra character balloons can't be dismissed from  balloon test mode</title><author></author><link>https://bts.shillest.net/view.php?id=548</link><description><![CDATA[I used my ghost to help me with testing a balloon that had several characters, and now when I turn on balloon test mode for him, he will always open up 9 balloons. This takes up a lot of space on my screen and is not helpful for me now that I'm done testing that balloon, but I can't find an option to get rid of them.]]></description><category>SSPBT：本体(SSP)</category><pubDate>Wed, 05 Oct 2022 16:53:21 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=548</guid><comments>https://bts.shillest.net/view.php?id=548#bugnotes</comments></item><item><title>0000526: Add option to disable user skipping text</title><author></author><link>https://bts.shillest.net/view.php?id=526</link><description><![CDATA[Sometimes, I want to create an event with very specific timing. It would be nice if I could add a tag like \![set,userskipmode,disable] to my script, in order to block the user from skipping until that section/script is complete.]]></description><category>SSPBT：本体(SSP)</category><pubDate>Thu, 18 Aug 2022 12:57:53 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=526</guid><comments>https://bts.shillest.net/view.php?id=526#bugnotes</comments></item><item><title>0000372: Allow surfaces to have non-numerical names</title><author></author><link>https://bts.shillest.net/view.php?id=372</link><description><![CDATA[I fully expect this to not be possible, but on the tiny chance that it is, I'll ask anyways.&lt;br /&gt;
One of the biggest problems I run into when making complicated shells is trying to pick good number ranges for my surfaces. I often end up with numbers that are 6 or 7 digits long so that I can keep everything sorted. If it were possible to name them with letters and underscores, as I do with my image files, I could avoid that trouble altogether and have more easily understood surfaces.&lt;br /&gt;
This isn't the same as surface alias; I'm combining elements in surfaces to use as parts for animations and dressups, mostly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if it were possible to specify a file path directly in an animation instead of having to define it as a separate surface, I could mostly avoid this issue...]]></description><category>SSPBT：本体(SSP)</category><pubDate>Tue, 21 Jun 2022 04:49:34 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=372</guid><comments>https://bts.shillest.net/view.php?id=372#bugnotes</comments></item><item><title>0000442: Optimisation of network updates and homeurl override installation</title><author></author><link>https://bts.shillest.net/view.php?id=442</link><description><![CDATA[Here are some things I can think of that can be optimised.&lt;br /&gt;
without anyone being in a hurry, so feel free &amp; enjoy your time&lt;br /&gt;
&lt;br /&gt;
For homeurl override installations, the override process can be optimised to specify the homeurl's network updates&lt;br /&gt;
&lt;br /&gt;
For network updates, the following areas can be optimized:&lt;br /&gt;
Check for duplicate files before each download (see below for the scope of the check), and for files with the same md5 and size, skip the download and copy and paste directly after verifying that the source file is correct&lt;br /&gt;
Check ranges:&lt;br /&gt;
For ghost: all other ghost files are checked&lt;br /&gt;
Reason: there is a high probability of duplicate files related to shiori or saori&lt;br /&gt;
For shell: all shell files of the same ghost are checked&lt;br /&gt;
Reason: high possibility of duplication of shell files&lt;br /&gt;
For plugins: all other plugins and ghost files are checked&lt;br /&gt;
Reason: some plugins use shiori as kernel]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sun, 27 Feb 2022 13:17:50 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=442</guid><comments>https://bts.shillest.net/view.php?id=442#bugnotes</comments></item><item><title>0000253: narpng</title><author></author><link>https://bts.shillest.net/view.php?id=253</link><description><![CDATA[Well, the thing is, I'm playing a Japanese game recently. This game can share your favorite homemade characters through PNG &quot;character card&quot;&lt;br /&gt;
In fact, the role information is attached to the end of the PNG file. The whole &quot;role card&quot; is a small archive file that stores the character's info&lt;br /&gt;
I wonder if ghost can be shared like this?&lt;br /&gt;
It is feasible to attach a zip file after a PNG file. You can easily open the file in the form of a compressed package by changing the suffix name to zip. Therefore, if we specify a special file suffix, such as &quot;.nar.png&quot;, or check the additional content every time SSP processes the image file, we can express the NAR in the form of a picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe we can be more aggressive and save ghost's homeurl to the picture, so that the volume is smaller and the function is not affected]]></description><category>SSPBT：本体(SSP)</category><pubDate>Wed, 16 Feb 2022 11:46:40 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=253</guid><comments>https://bts.shillest.net/view.php?id=253#bugnotes</comments></item><item><title>0000392: Expand Balloon Test Mode</title><author></author><link>https://bts.shillest.net/view.php?id=392</link><description><![CDATA[With the recent additions to balloons, it would be nice to eventually expand balloon test mode.&lt;br /&gt;
&lt;br /&gt;
Options to choose which character's balloons will be tested would be helpful. A lot of the time I only make a balloon for a single character, so the kero's balloon just gets in the way. And with the new balloons for \p[2] and others, it would be nice if you could choose to include those balloons while in test mode.&lt;br /&gt;
&lt;br /&gt;
I think it would also be helpful to show a little default text in addition to the numbers, which could show the colors of menu choices, anchors, and the disable color. These are the things I most often want to see when testing my balloons. Showing what the choice markers look like would be helpful as well, especially since each character can have their own now...&lt;br /&gt;
&lt;br /&gt;
Finally, the first part of balloon test mode always uses b0/b1. I think it would be great if you could choose which balloon you wanted it to use, so that you can test larger sizes and see the number of rows and such.&lt;br /&gt;
&lt;br /&gt;
I'm in no rush, I greatly appreciate the updates you've made to balloons so far! I would love to see balloon development continue to improve]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sun, 19 Dec 2021 15:12:31 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=392</guid><comments>https://bts.shillest.net/view.php?id=392#bugnotes</comments></item><item><title>0000163: about thumbnail.png big than screen</title><author></author><link>https://bts.shillest.net/view.php?id=163</link><description><![CDATA[When the pixels of thumbtail.png are large than the screen, it's just...&lt;br /&gt;
Display part of it outside the screen&lt;br /&gt;
Can we add some parameters in description.txt to control the display of thumbtail.png?]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sun, 05 Dec 2021 11:12:46 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=163</guid><comments>https://bts.shillest.net/view.php?id=163#bugnotes</comments></item><item><title>0000355: Allow user to specify the distance at which ghosts should 'stick' to the taskbar/screen edge</title><author></author><link>https://bts.shillest.net/view.php?id=355</link><description><![CDATA[When a ghost is moved near the taskbar or the edge of the screen, the edge of their window will 'stick', allowing you to place them perfectly on the edge. Sometimes it can be difficult to place them just right, though. Mouse sensitivity, the amount of extra transparent space on the ghost's surfaces, and other factors can make it difficult for some users. And sometimes, you may not want them to stick at all.&lt;br /&gt;
&lt;br /&gt;
I think it could be helpful to add a slider in the SSP preferences that lets you choose how many pixels away ghosts have to be from an edge before they will stick, and also allow you to disable sticking completely by setting it to 0.&lt;br /&gt;
&lt;br /&gt;
I am aware that there is already an option you can set for each ghost to make them stick to the taskbar all the time, but this is not desirable in certain cases.]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sat, 13 Nov 2021 18:08:55 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=355</guid><comments>https://bts.shillest.net/view.php?id=355#bugnotes</comments></item><item><title>0000301: Allow balloon and shell to have custom dlls to draw the interface</title><author></author><link>https://bts.shillest.net/view.php?id=301</link><description><![CDATA[Related：&lt;a href=&quot;http://ssp.shillest.net/bts/view.php?id=183&quot; rel=&quot;noopener&quot;&gt;http://ssp.shillest.net/bts/view.php?id=183&lt;/a&gt;&lt;br /&gt;
Some people want to use l2d in ukagaka, others want to use u3d, but this is difficult to achieve with the current ukagaka architecture&lt;br /&gt;
My suggestion is to make the existing shell and balloon drawing mechanism that comes with ssp a dll file and make a series of communication protocols&lt;br /&gt;
Then use ssp's own drawer when a shell or balloon does not have a custom drawer, and use the drawer provided by the shell or ballon when the shell or balloon does have&lt;br /&gt;
I think it makes sense to allow a shell or a balloon to organize its own file structure]]></description><category>SSPBT：本体(SSP)</category><pubDate>Sat, 02 Oct 2021 12:15:41 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=301</guid><comments>https://bts.shillest.net/view.php?id=301#bugnotes</comments></item><item><title>0000288: New event: rate of use graph within one week</title><author></author><link>https://bts.shillest.net/view.php?id=288</link><description><![CDATA[It was nice for ghost to be able to get an aggregate rate of use graph, but this seems hardly useful for identifying ghost usage over time&lt;br /&gt;
Ideally ghost would be able to retrieve as much recent ghost usage as needed (anywhere from a week to a month), but I find this difficult to design and unrealistic]]></description><category>SSPBT：本体(SSP)</category><pubDate>Fri, 24 Sep 2021 13:52:55 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=288</guid><comments>https://bts.shillest.net/view.php?id=288#bugnotes</comments></item><item><title>0000247: Some suggestions for speech recognition</title><author></author><link>https://bts.shillest.net/view.php?id=247</link><description><![CDATA[I just came into contact with SSP's speech recognition today. It's really a great function&lt;br /&gt;
Here are some suggestions. Supporting these may make it better&lt;br /&gt;
1. New speech recognition mode&lt;br /&gt;
Conversational speech recognition is a function that can improve the user experience. When speech recognition starts, the software sends a prompt tone to indicate the beginning of speech recognition, and plays another prompt tone after this conversation, and then processes it&lt;br /&gt;
2. Turn on or off the speech recognition function through Sakura script&lt;br /&gt;
Ghost can provide a switch!&lt;br /&gt;
3. Voice wake-up&lt;br /&gt;
Allow ghost to set specific voice keywords to enter a function - whether ghost is in a conversation or standing in a daze&lt;br /&gt;
4. Hidden voice options&lt;br /&gt;
Provide a sakura script to add options for speech recognition: for example, I want to use the three keywords &quot;single cycle&quot;, &quot;list cycle&quot; and &quot;sequential play&quot; in the speech recognition of the music player, but this is very useful when I only want to provide one mode button in the UI interface&lt;br /&gt;
5. option but not in speech recognition&lt;br /&gt;
There are some options I don't want it to be voice recognized, but I want to provide such buttons in the UI&lt;br /&gt;
6. When the options provided by the current entity are not matched, the options of other roles are matched&lt;br /&gt;
When both roles of a ghost open the UI, I want to consider another UI after my current statement does not match the UI button provided by the current subject]]></description><category>SSPBT：本体(SSP)</category><pubDate>Fri, 10 Sep 2021 10:07:04 +0900</pubDate><guid>https://bts.shillest.net/view.php?id=247</guid><comments>https://bts.shillest.net/view.php?id=247#bugnotes</comments></item></channel></rss>
