version,1


surface0
{
	element0,overlay,surface100.png,0,0

	//Anim#.Pattern#,Type,Method,Surface#,Weight,X,Y
	
	//25% opacity
	animation100.interval,bind
	animation100.pattern0,overlay,100,0,0,0
	
	//50% opacity
	animation101.interval,bind
	animation101.pattern0,overlay,101,0,0,0
	
	//75% opacity
	animation102.interval,bind
	animation102.pattern0,overlay,102,0,0,0
	
	//100% opacity
	animation103.interval,bind
	animation103.pattern0,overlay,103,0,0,0
}

//The good news: I can see the red color is applying to JUST the lineart, so what I want to do SHOULD be possible
//The bad news: I have no idea why it's happening that way. I wonder if it's the reduces or something... or maybe just because opacity

surface.append100-103
{
	animation1000.interval,bind
	animation1000.pattern0,overlayfast,1000,0,0,0
	
	animation1001.interval,bind
	animation1001.pattern0,overlayfast,1001,0,0,0
	
	animation1002.interval,bind
	animation1002.pattern0,overlayfast,1002,0,0,0
	
	animation1003.interval,bind
	animation1003.pattern0,overlayfast,1003,0,0,0
	
	animation1004.interval,bind
	animation1004.pattern0,overlayfast,1004,0,0,0
	
	animation1005.interval,bind
	animation1005.pattern0,overlayfast,1005,0,0,0
	
	animation1006.interval,bind
	animation1006.pattern0,overlayfast,1006,0,0,0
	
	animation1007.interval,bind
	animation1007.pattern0,overlayfast,1007,0,0,0
}
