descript
{
maxwidth,300
version,1
}

surface0
{
collision0,105,25,200,70,Head
collision1,105,80,175,135,Face
collision2,90,200,180,260,Bust

animation0.interval,sometimes
animation0.pattern0,overlay,100,50,100,65
animation0.pattern1,overlay,101,50,100,65
animation0.pattern2,overlay,100,50,100,65
animation0.pattern3,overlay,-1,50
}

surface1
{
collision0,105,25,200,70,Head
collision1,105,80,175,135,Face
collision2,90,200,180,260,Bust

animation0.interval,sometimes
animation0.pattern0,overlay,102,50,100,65
animation0.pattern1,overlay,103,50,100,65
animation0.pattern2,overlay,102,50,100,65
animation0.pattern3,overlay,-1,50

animation1.interval,runonce
animation1.pattern0,overlay,200,10,10,200
animation1.pattern1,overlay,201,10,10,200
animation1.pattern2,overlay,202,10,10,200
animation1.pattern3,overlay,202,100,10,200
animation1.pattern4,overlay,203,100,10,200
animation1.pattern5,overlay,203,100,10,200
animation1.pattern6,overlay,-1,1000
}

surface2
{
collision0,105,25,200,70,Head
collision1,105,80,175,135,Face
collision2,90,200,180,260,Bust

animation1.interval,runonce
animation1.pattern0,overlay,207,100,50,100
animation1.pattern1,overlay,-1,100
animation1.pattern2,overlay,207,100,50,100
animation1.pattern3,overlay,-1,100
animation1.pattern4,overlay,207,100,50,100
animation1.pattern4,overlay,-1,2000
}

surface3
{
collision0,105,25,200,70,Head
collision1,105,80,175,135,Face
collision2,90,200,180,260,Bust

animation0.interval,sometimes
animation0.pattern0,overlay,104,50,100,65
animation0.pattern1,overlay,105,50,100,65
animation0.pattern2,overlay,104,50,100,65
animation0.pattern3,overlay,-1,50
}

surface4
{
collision0,105,25,200,70,Head
collision1,105,80,175,135,Face
collision2,90,200,180,260,Bust

animation1.interval,runonce
animation1.pattern0,overlay,200,10,10,200
animation1.pattern1,overlay,201,10,10,200
animation1.pattern2,overlay,202,10,10,200
animation1.pattern3,overlay,202,100,10,200
animation1.pattern4,overlay,204,100,10,200
animation1.pattern5,overlay,204,100,10,200
animation1.pattern6,overlay,-1,1000
}

surface5
{
collision0,105,25,200,70,Head
collision1,105,80,175,135,Face
collision2,90,200,180,260,Bust
}

surface6
{
collision0,105,25,200,70,Head
collision1,105,80,175,135,Face
collision2,90,200,180,260,Bust
}

surface7
{
collision0,105,25,200,70,Head
collision1,105,80,175,135,Face
collision2,90,200,180,260,Bust

animation0.interval,sometimes
animation0.pattern0,overlay,106,50,100,65
animation0.pattern1,overlay,107,50,100,65
animation0.pattern2,overlay,106,50,100,65
animation0.pattern3,overlay,-1,50

animation1.interval,runonce
animation1.pattern0,overlay,200,10,10,200
animation1.pattern1,overlay,201,10,10,200
animation1.pattern2,overlay,202,10,10,200
animation1.pattern3,overlay,202,100,10,200
animation1.pattern4,overlay,205,100,10,200
animation1.pattern5,overlay,205,100,10,200
animation1.pattern6,overlay,-1,1000
}

surface8
{
collision0,105,25,200,70,Head
collision1,105,80,175,135,Face
collision2,90,200,180,260,Bust

animation0.interval,sometimes
animation0.pattern0,overlay,108,50,100,65
animation0.pattern1,overlay,109,50,100,65
animation0.pattern2,overlay,108,50,100,65
animation0.pattern3,overlay,-1,50
}

surface10
{
animation0.interval,always
animation0.pattern0,move,10,100,0,-1
animation0.pattern1,move,10,100,0,-2
animation0.pattern2,move,10,100,0,-3
animation0.pattern3,move,10,100,0,-2
animation0.pattern4,move,10,100,0,-1
animation0.pattern5,move,10,100,0,0
animation0.pattern6,move,10,100,0,1
animation0.pattern7,move,10,100,0,2
animation0.pattern8,move,10,100,0,3
animation0.pattern9,move,10,100,0,2
animation0.pattern10,move,10,100,0,1
animation0.pattern11,move,10,100,0,0
}

surface11
{
element0,overlay,surface10.png,0,0

animation0.interval,always
animation0.pattern0,move,11,100,0,-1
animation0.pattern1,move,11,100,0,-2
animation0.pattern2,move,11,100,0,-3
animation0.pattern3,move,11,100,0,-2
animation0.pattern4,move,11,100,0,-1
animation0.pattern5,move,11,100,0,0
animation0.pattern6,move,11,100,0,1
animation0.pattern7,move,11,100,0,2
animation0.pattern8,move,11,100,0,3
animation0.pattern9,move,11,100,0,2
animation0.pattern10,move,11,100,0,1
animation0.pattern11,move,11,100,0,0

animation1.interval,runonce
animation1.pattern0,overlay,200,10,110,10
animation1.pattern1,overlay,206,10,110,10
}


